▶ Business Overview · $1.38M Seed Round

Stream Funding
And A Whole
Lot More.

GameOn is the first all-in-one unified platform for youth and collegiate club sports — combining live streaming, real-time stats, team management, tournament tools, and player portfolio packages that open doors to scholarships and recruitment.

6-Month Performance — Collegiate Club Sports

💰
$20K+
Fundraised
In 6 months
👁️
4,000+
Viewers
Platform-wide
🎮
1,500+
Events
Streamed & tracked
⏱️
200K+
Stream Minutes
Collegiate club sports
🏀
1,100+
NY2LA Games
Summer 2025
🎓
50+
Universities
Duke, LSU, Georgia Tech & more

The Problem We Solve

Talented Athletes
Going Unnoticed

The #1 issue plaguing youth and collegiate sports: athletes held back by a lack of accessible film, stats, and consistent recording. College recruiters and scouts rely heavily on video and data — yet many families can't afford professional filming or travel to exposure events.

Stories like Emily Johnson — whose club basketball games went unfilmed and her talent unnoticed — are common. GameOn flips this script by ensuring every performance is captured, analyzed, and showcased.

Youth Sports Market (2022)$37.5B
Projected Market (2030)$69B
Youth Athletes (10K+ clubs)60M
Collegiate Club Athletes (untapped)2M
U.S. Amateur Sports Clubs85,629
Market CAGR9.2%
★ The Game-Changer

Player Portfolio
Blueprints

Every high school and collegiate athlete receives a professional Portfolio Blueprint — solving the chronic lack of accessible, high-quality film and stats that bottlenecks athlete opportunities.

🎬

Game Summaries

Full-game footage captured from every event, AI-clipped into shareable highlights and stored in the cloud.

📈

80+ Individual Metrics

Deep player-level performance data auto-populated from live streams. Points, assists, rebounds, and custom metrics.

🎯

"Lowlights" Tracking

Unique targeted development metrics — not just highlights. Coaches use these as precision teaching tools.

🗺️

Shot Charts

Interactive visual analytics showing shooting zones, tendencies, and performance against opponents.

📊

Performance Trends

Goal-tracking over time with benchmarking against Tier 1 and Tier 2 high school teams nationwide.

🌐

Shareable Profile

One link — scouts can view bio, embedded highlights, full stats, and contact the athlete directly.

Revenue Per Tournament

Player Portfolios (60% uptake at $85)$45,900–$91,800
Highlight Reels / VOD (40% at $40)$14,400–$28,800
Livestream Tickets$4,000
Total Per Tournament$30K–$60K

Why Portfolios Win

  • →Democratizes access previously gated by expensive videographers
  • →Re-empowers families — "the tools they need to dig for opportunities"
  • →Turns passive participation into active recruitment pathways
  • →Network effect: more streams = richer portfolios = more users

All-In-One Platform

One Platform.
Every Need.

While competitors like NCSA, BallerTV, TeamSnap, and SportsEngine each handle one piece — GameOn integrates them all into a self-sustaining loop.

📹

Live Streaming

High-quality live and on-demand video. AI cams, phones, PTZ, or IP setups. Cloud-stored for instant post-game access. Student operators keep costs low.

📊

Real-Time Statistics

Live stat tracking via Scorebook+ integration. Premium users access detailed performance data during and after every game, auto-populating player profiles.

🏆

Player Portfolios

The #1 game-changer. $85/package — personalized digital portfolio with game footage, highlight reels, stats, and metrics. AI-generated, shareable with scouts.

📅

Team Management

Scheduling, team pages, player profiles, media feeds — coaches and admins handle rosters, comms, and community engagement in one place.

🎟️

Tournament Management

End-to-end event support including fundraising, viewer ticketing, and post-event analytics, streamlining what is often a heavily bottlenecked process.

🤝

Fundraising & Ads

Enable livestream ticket sales and donations, helping teams cover travel and equipment costs. Advertising layer creates additional revenue stream.

Competitive Landscape

Why GameOn Wins

CompanyTypeRevenueGameOn Advantage
NCSARecruiting$208MTeamStream adds integrated film/stats via portfolios
BallerTVStreaming$53.7MTeamStream builds resumes from streams for recruiting
TeamSnapTeam Mgmt.$47.2MTeamStream enhances with portfolio customization
SportsEngineTourney Mgmt.$30.9MTeamStream captures every game for portfolio use
GameOnAll-In-One$301K–$603K/yrRecruiting + Streaming + Stats + Management + Portfolios in one platform

Financial Model

3-Year Projection

Break-even: Month 3 post-investment · ROI: 3x in 3 years (at $500K investment)

Year 1Year 2Year 3$0K$150K$300K$450K$600K
$217,500
Year 1 Profit
10 tournaments
$261,000
Year 2 Profit
12 tournaments
$304,500
Year 3 Profit
14 tournaments
$783,000
Cumulative (3yr)
Conservative model

Multi-Sport Expansion

Multi-Sport Revenue Model

High school basketball, soccer, and volleyball across the U.S. — 7 players per team at 30 games/season.

Revenue Per Team by Sport

SportPlayers$10/Game$20/Game$30/Game
🏀 Basketball7$2,100$4,200$6,300
⚽ Soccer13$3,900$7,800$11,700
🏐 Volleyball10$3,000$6,000$9,000

Total Revenue Potential (All 3 Sports)

Penetration$10$20$30
1%$2.19M$4.37M$6.56M
3%$6.56M$13.12M$19.68M
5%$10.93M$21.86M$32.79M
EBITDA Potential (~60% Margins)

Projected EBITDA reaches ~$19M at 5% market penetration across all three sports.

Growth Curve — Multi-Sport Revenue vs. Market Penetration

1%2%3%4%5%Market Penetration (%)$0M$9M$18M$27M$36MRevenue ($M)
  • $10/Game
  • $20/Game
  • $30/Game

Investor Snapshot

Basketball Deep Dive

36,677 Boys + Girls HS Basketball teams · 7 paying players/team · 30 games/season

PenetrationTeams$10$20$30
1%367$770K$1.54M$2.31M
2%734$1.54M$3.08M$4.62M
3%1,100$2.31M$4.62M$6.93M
4%1,467$3.08M$6.16M$9.24M
5%1,834$3.85M$7.70M$11.55M
Estimated EBITDA (60% Margin)
Low Case (1%)~$460K
Mid Case (3%)~$2.7M
High Case (5%)~$6.9M
Expansion Pathway
  • →Add Soccer, Volleyball, Baseball
  • →Expand into Club Sports
  • →Move into College Athletics
  • →Projected pathway: $50M–$100M+ revenue
vs. HUDL

GameOn delivers lower cost, better recruiting exposure, and scalable athlete profiles — at a fraction of HUDL's price point.

Ready to Invest?

GameOn isn't just a platform — it's a movement to re-empower athletes and families, turning financial strains and missed opportunities into connected, visible success stories.

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