GameOn is the first all-in-one unified platform for youth and collegiate club sports — combining live streaming, real-time stats, team management, tournament tools, and player portfolio packages that open doors to scholarships and recruitment.
6-Month Performance — Collegiate Club Sports
The Problem We Solve
The #1 issue plaguing youth and collegiate sports: athletes held back by a lack of accessible film, stats, and consistent recording. College recruiters and scouts rely heavily on video and data — yet many families can't afford professional filming or travel to exposure events.
Stories like Emily Johnson — whose club basketball games went unfilmed and her talent unnoticed — are common. GameOn flips this script by ensuring every performance is captured, analyzed, and showcased.
Every high school and collegiate athlete receives a professional Portfolio Blueprint — solving the chronic lack of accessible, high-quality film and stats that bottlenecks athlete opportunities.
Full-game footage captured from every event, AI-clipped into shareable highlights and stored in the cloud.
Deep player-level performance data auto-populated from live streams. Points, assists, rebounds, and custom metrics.
Unique targeted development metrics — not just highlights. Coaches use these as precision teaching tools.
Interactive visual analytics showing shooting zones, tendencies, and performance against opponents.
Goal-tracking over time with benchmarking against Tier 1 and Tier 2 high school teams nationwide.
One link — scouts can view bio, embedded highlights, full stats, and contact the athlete directly.
Live Example
DIGITAL PLAYER PORTFOLIO ▶️All-In-One Platform
While competitors like NCSA, BallerTV, TeamSnap, and SportsEngine each handle one piece — GameOn integrates them all into a self-sustaining loop.
High-quality live and on-demand video. AI cams, phones, PTZ, or IP setups. Cloud-stored for instant post-game access. Student operators keep costs low.
Live stat tracking via Scorebook+ integration. Premium users access detailed performance data during and after every game, auto-populating player profiles.
The #1 game-changer. $85/package — personalized digital portfolio with game footage, highlight reels, stats, and metrics. AI-generated, shareable with scouts.
Scheduling, team pages, player profiles, media feeds — coaches and admins handle rosters, comms, and community engagement in one place.
End-to-end event support including fundraising, viewer ticketing, and post-event analytics, streamlining what is often a heavily bottlenecked process.
Enable livestream ticket sales and donations, helping teams cover travel and equipment costs. Advertising layer creates additional revenue stream.
Competitive Landscape
| Company | Type | Revenue | GameOn Advantage |
|---|---|---|---|
| NCSA | Recruiting | $208M | TeamStream adds integrated film/stats via portfolios |
| BallerTV | Streaming | $53.7M | TeamStream builds resumes from streams for recruiting |
| TeamSnap | Team Mgmt. | $47.2M | TeamStream enhances with portfolio customization |
| SportsEngine | Tourney Mgmt. | $30.9M | TeamStream captures every game for portfolio use |
| GameOn | All-In-One | $301K–$603K/yr | Recruiting + Streaming + Stats + Management + Portfolios in one platform |
Financial Model
Break-even: Month 3 post-investment · ROI: 3x in 3 years (at $500K investment)
Multi-Sport Expansion
High school basketball, soccer, and volleyball across the U.S. — 7 players per team at 30 games/season.
Revenue Per Team by Sport
| Sport | Players | $10/Game | $20/Game | $30/Game |
|---|---|---|---|---|
| 🏀 Basketball | 7 | $2,100 | $4,200 | $6,300 |
| ⚽ Soccer | 13 | $3,900 | $7,800 | $11,700 |
| 🏐 Volleyball | 10 | $3,000 | $6,000 | $9,000 |
Total Revenue Potential (All 3 Sports)
| Penetration | $10 | $20 | $30 |
|---|---|---|---|
| 1% | $2.19M | $4.37M | $6.56M |
| 3% | $6.56M | $13.12M | $19.68M |
| 5% | $10.93M | $21.86M | $32.79M |
Projected EBITDA reaches ~$19M at 5% market penetration across all three sports.
Growth Curve — Multi-Sport Revenue vs. Market Penetration
Investor Snapshot
36,677 Boys + Girls HS Basketball teams · 7 paying players/team · 30 games/season
| Penetration | Teams | $10 | $20 | $30 |
|---|---|---|---|---|
| 1% | 367 | $770K | $1.54M | $2.31M |
| 2% | 734 | $1.54M | $3.08M | $4.62M |
| 3% | 1,100 | $2.31M | $4.62M | $6.93M |
| 4% | 1,467 | $3.08M | $6.16M | $9.24M |
| 5% | 1,834 | $3.85M | $7.70M | $11.55M |
GameOn delivers lower cost, better recruiting exposure, and scalable athlete profiles — at a fraction of HUDL's price point.
GameOn isn't just a platform — it's a movement to re-empower athletes and families, turning financial strains and missed opportunities into connected, visible success stories.